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Breadcrumbs

Breadcrumbs

Navigation

ZHdK

Mobile user interface

2015

Breadcrumbs is a navigation app which allows the user to follow the given instructions to their destination point with the help of pictures. This app was created due to the Toni Areal being built like a labyrinth: Breadcrumbs uses the knowledge of people who know their way around the building to guide newcomers.  

Generator

The Generator

Game

2013

Collab with Fidel thomet

The Generator is a one-player adventure game in which the player controls a character named "Jaaku". The aim of the game is to control Jaaku to steal an artifact from the enemy space station. Using your hands, the player utilizes gestures to control and help Jaaku throughout the stage.

 

This game was created for contest of the Interperceptual Computing Challenge in 2013 and was presented at the Mobile World Congress 2014 in Barcelona.

Sprinter

sprinter

Storytelling

Embodied interaction

ZHdK

2015

Collab with robert Krieg & Matthias L chavanne

During an embodied interaction design module, we decided to create a detective game and changing the player's surrounding to a fictional world. By using a mini ink printer, we created a detective story which is printed out bit by bit by Sprinter: the players are able to change the story's outcome depending what choice they make and to do that, they have to go to several destinations throughout the building.  

Don't Stop

Don't stop

GAME

Social sound

ZHdK

2013

Collab with Fidel thomet

Don't Stop is a 4-player music game which requires the players to fake their way through by dancing. Each participant receives a pair of headphones and a wireless audio receiver, which transmits the same song at the same time to each headphone. The game master is free to selectively switch any number of players' music off and on: The goal of the game is to not let any of the other players notice that your music has been switched off or they are able to kick you out of the game.

 

This game was created during an interdisciplinary course and participated at the Amaze Game Festival in Berlin in 2014.

Roadio

Roadio

2013

physical computing

ZHdK

Collab with Sandi elezovic, robert krieg & Naho takabayashi

This project uses the data collected from a public space and we had think of a way to transform it into an interesting output form. We decided to choose "cars on a 4-lane highway" as the data input. As an output, our idea was to transform the data into something audible resulting in us building a self-made xylophone, Roadio, which is equipped with stepper motors. Each xylophone plate being hit represents a car passing by us standing on an overhead bridge in its corresponding lane, creating a melody made by cars on a highway.

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